research-document

Project Atlas -- Foundation Research Plan

Project Atlas -- Foundation Research Plan

Core Insight

Project Atlas should be built from the bottom up.

If we start with artists, we collect observations.

If we start with science, we collect explanations.

Artists become evidence for deeper principles rather than the starting point.


Atlas Structure

Level 0 -- Human Biology

The foundation of the atlas.

Research questions include:

  • How many objects can humans perceive at once?
  • What makes something visually salient?
  • How large must an object be to be detected in peripheral vision?
  • How far can the eye comfortably jump?
  • How much contrast is required for recognition?
  • How quickly can attention switch?
  • What contributes to visual fatigue?

Everything else builds on these constraints.


Level 1 -- Perception

Disciplines:

  • Gestalt Psychology
  • Vision Science
  • Human Factors
  • Information Theory
  • Neuroscience

Example relationships:

Similarity
    ↓
Grouping
    ↓
Reduced Cognitive Load

Proximity
    ↓
Perceived Relationship

These principles have decades of supporting research.


Level 2 -- Universal Composition

Study disciplines that intentionally manipulate perception.

  • Architecture
  • Graphic Design
  • Painting
  • Photography
  • Film
  • Information Visualization

These provide evidence that biological principles generalize across media.


Level 3 -- Masters

Only after the foundations are built should individual creators be analyzed.

The guiding question becomes:

Which biological and compositional principles did this creator consistently exploit?


Atlas Foundation 100

The first milestone is to identify approximately one hundred foundational principles.

Gestalt

  • Proximity
  • Similarity
  • Closure
  • Continuation
  • Figure/Ground
  • Common Fate
  • Symmetry
  • Prägnanz

Vision Science

  • Working Memory
  • Selective Attention
  • Visual Search
  • Change Blindness
  • Inattentional Blindness
  • Peripheral Vision
  • Saccades
  • Fixations

Design

  • Contrast
  • Hierarchy
  • Scale
  • Rhythm
  • Balance
  • Tension
  • Alignment
  • Repetition
  • White Space

Principle Pages

Every principle receives its own structured page.

Example:

ATLAS-0001 -- Proximity

Definition

Objects closer together are more likely to be perceived as belonging together.

Evidence

  • Gestalt psychology
  • Replicated experimental studies

Confidence

0.99

Influences

  • Grouping
  • Chunking
  • Scan Speed
  • Memory
  • Hierarchy

Used By

  • Swiss Design
  • Apple
  • Dieter Rams
  • Dashboard design
  • Magazine layouts

Possible Measurements

  • Average distance
  • Relative distance
  • Cluster density

Open Questions

  • Does the relationship change on mobile devices?
  • Does age influence perception?
  • Does culture influence interpretation?

Unique Identifiers

Every concept receives an ID.

ATLAS-0001  Proximity
ATLAS-0002  Similarity
ATLAS-0003  Closure
...
ATLAS-0134  Visual Momentum

All observations reference IDs rather than free-form text.


Open Questions

Each concept includes knowns and unknowns.

Example:

ATLAS-0007 -- White Space

Known

  • Improves readability
  • Reduces cognitive load

Unknown

  • How much white space is optimal?
  • Does expertise change the optimum?
  • Can AI predict optimal spacing?

Open questions become future research projects.


Evidence Model

Every observation should be classified as one of:

  • Measured
  • Inferred
  • Hypothesized
  • Established

Confidence should reflect both the quantity and quality of evidence.


Research Priority

The recommended collection order is:

  1. Gestalt principles
  2. Vision science
  3. Cognitive psychology
  4. Human factors and ergonomics
  5. Information visualization
  6. Composition and design

This order ensures the atlas is built on explanations before examples.


Long-Term Vision

Project Atlas aims to become an evidence-based map of visual perception.

Rather than collecting styles, it seeks to discover universal relationships between:

  • Biology
  • Perception
  • Cognition
  • Composition
  • Emotion
  • Design

Artists, architects, filmmakers, photographers, and interface designers become observations within the same interconnected knowledge graph.

The ultimate goal is to explain why designs work, predict the effects of design decisions, and translate validated principles into practical tools such as design systems, web components, automated layout generation, accessibility guidance, and educational resources.